🎨 About Me
I’m a 3D modeler with a strong focus on building clear, well-structured assets for animation and real-time environments. My work emphasizes solid geometry, clean topology, and readable forms, ensuring each model is both visually accurate and production-ready. I approach modeling as a balance between technical precision and visual storytelling.
🧩 What I Do
My work includes course-based 3D modeling projects, digital asset creation, and continuous sketch-based exploration that informs my modeling decisions. From early blocking to refined forms, I focus on maintaining strong silhouettes and organized topology. Whether developing environment elements or architectural structures, I use drawing, iteration, and feedback as tools to strengthen both the visual impact and production readiness of my models.


